Master Kenth

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  • GameDev Xmas Challenge – Hour 6-8: Git and procedural texture generation in C++

    Back from the dead to continue on my #OneHourGameDev contribution. Been busy working on another title and fatigued from working on said title, but now I’m ready and I plan to catch up with the lost hours over the course of the next couple of days. So what have I been up to then? First […]

    2015-12-11 14:02 (mode_edit 2015-12-12 16:05)
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    Categories
    • Unreal Engine 4
    Tags
    • Blueprints
    • C++
    • Challenge
    • Game Development
    • Gamedev
    • Programming

    GameDev Xmas Challenge – Day 5: Minor graphical updates

    Five days of #OneHourGameDev done, though today I was a tad bit busy and therefore I’m late on this post 😛 Today I started out with creating a very basic start menu. I fiddled a bit with UMG button styling but soon realized that I had to rethink how to design the buttons. I ended up with […]

    2015-12-06 02:35
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    Categories
    • Unreal Engine 4
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    • Blueprints
    • Challenge
    • Game Development
    • Gamedev
    • Programming

    GameDev Xmas Challenge – Day 4: Kinda winnable!

    The game is winnable now! And this time I also have some screenshots. Today I fixed the bugs and connected the last dots to make the game winnable! You can now win by taking over sections accordingly, and a placeholder message displays when a player has won. The core gameplay is now sort of complete; […]

    2015-12-04 18:20
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    Categories
    • Unreal Engine 4
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    • Blueprints
    • Challenge
    • Game Development
    • Gamedev
    • Programming

    GameDev Xmas Challenge – Day 3: “Almost winnable”

    Hour 3 has unfolded and some more progress has been made. Again, mostly code stuff and not so much visuals however the core game is almost winnable! There is now full logic for winning a section, which means that in addition to just rows from yesterday’s progress you can now also win by columns and […]

    2015-12-03 20:34
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    Categories
    • Unreal Engine 4
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    • Blueprints
    • Challenge
    • Game Development
    • Gamedev
    • Programming
    • Video

    GameDev Xmas Challenge – Day 2: System code

    Another day and another hour done! Working on a fresh new project often means that you’ll spend the first half of the project coding the underlying system, so sorry in advance for the lack of cool images in this post 🙂 Hopefully the time-lapse is cool enough! Today I worked mostly on the turn-based nature […]

    2015-12-02 20:36
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    Categories
    • Unreal Engine 4
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    • Challenge
    • Gamedev

    GameDev Xmas Challenge – Day 1: Setup and prototyping!

    Challenge? A friend of mine made me aware of a post on the Unreal Engine 4 Developer Community Facebook group about a personal challenge blogged on nerd-time.com which I saw a great opportunity and motivation to get some side-projects done! Basically the challenge is this: Develop a game for 1 hour a day until the 24th. […]

    12:53
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    Categories
    • Game Design
    • Unreal Engine 4
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    • Challenge
    • Gamedev

    UE4 shuffle array by RandomStream (C++)

    I was doing a blueprint room script that would randomly spawn objects in the room. One thing led to another and I needed a way to shuffle an array of spawn points for room objects randomly (preferably in blueprints), but with a specified random seed, so that I could easily find a random order that […]

    2015-08-28 19:09 (mode_edit 2015-09-10 16:20)
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    Categories
    • Unreal Engine 4
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    • Blueprints
    • C++
    • Programming

    Converted to wordpress!

    So the site has been converted to WordPress! What does this mean? It looks pretty much the same right? Well, apart from the blog finally being integrated with the main site, yes, however the backend is completely fresh. At first I was reluctant to convert to WordPress. I’m quite familiar with WordPress and its functionality […]

    2015-05-31 13:23 (mode_edit 2015-06-01 17:56)
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    Categories
    • Miscellaneous
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    Project Nordic Prime – Targeting System update

    Hi again! Just posting a short update on the targeting system for Project Nordic Prime. I’ve added some much needed new functionality and improved its codebase. The biggest issue right now however is the fact that movement around a targeted object does not follow the targeted circumference; still working on that. But I got basic […]

    2015-05-19 14:04 (mode_edit 2015-06-03 14:09)
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    Categories
    • Project Nordic Prime
    Tags
    • Game Development
    • Video