Master Kenth

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  • GameDev Xmas Challenge – Hour 11-12: Better drawing

    Today I smashed two hours and improved on the drawing. Firstly the gray background is gone from the marker when placed and what you draw now acts as a mask for a black image (though it’s still in during the drawing phase, working on that.) and secondly you now draw a connected rounded┬áthick┬áline (like a […]

    2015-12-15 12:18
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    • Unreal Engine 4
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    GameDev Xmas Challenge – Hour 10: Draw your own marker!

    Small but important progress today as the drawing functionality from the last session now is used to create the players’ own markers instead of those boring X’s and O’s. Since the drawing directly draws to a Texture2D object it’s trivial to expose it and use for another arbitrary component such as a PaperSpriteComponent. It seems […]

    2015-12-14 01:39
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    • Programming
    • Unreal Engine 4
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    • Blueprints
    • C++
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    • Gamedev
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    GameDev Xmas Challenge – Hour 9: Drawing now works!

    Only one hour this time around so still a bit behind but it’ll catch up eventually. This hour however has been super-productive as drawing directly to the texture with touch input now works! Still a few knickknacks to hammer out and the drawing isn’t exactly pretty, but it’s getting there. The logic to figure out […]

    2015-12-12 16:09 (mode_edit 2015-12-12 16:11)
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    Categories
    • Programming
    • Unreal Engine 4
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    • Blueprints
    • C++
    • Challenge
    • Game Development
    • Gamedev
    • Programming