Master Kenth

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5sd037

Big Game Project on Uppsala University (taken spring 2014).

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  • Perhaps last entry, part #2: Crunch, GGC and aftermath

    So the last weeks that has ensued has been quite extreme and somewhat painful, yet very rewarding. It has been way more intense than during the development of CoBots and while we may be commended for our vitality, having to resort to crunch-time is by no means a praiseworthy skill. It boils down to unforseen […]

    2014-06-04 16:49 (mode_edit 2015-06-04 16:50)
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    Perhaps last entry, part #1: PPX, trailer and more

    Due to various near-deadline┬ácircumstances, I had to postpone blogging in order to finish the game. Therefore I’ve decided to split this major update into two; the first being a standard blog post with content that should be dated a couple of weeks back, and the second being some pre-GGC, GGC and post-GGC talk (GGC = […]

    2014-06-03 23:39
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    Mechropolis: nearing completion

    We are nearing the first finish-line for Mechropolis, namely Gotland Game Conference 2014. I dare to say though that we are quite behind schedule, or at least behind our initial estimates. Nevertheless we are adamant about having a proper version ready for GGC and without doubt will we reach a presentable product.

    2014-05-19 11:33
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    Mechropolis: Main Menu

    This week the major artifact I worked on was the main menu and options system. To give a more quality feel I believe that you must have a proper options menu by which you can tailor performance options after your system. Many indie games provides basic functionality such as window resolution and quality presets but […]

    2014-05-11 17:01
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    Mechropolis: Alpha; features and bug fixes!

    This week has been a particularly stressful but also productive week. Friday was alpha day so we had to work extra hard to have something presentable. Many bugs were encountered and we ultimately had to spend our entire night staying up and working. All-in-all I believe I stayed up for ~32 consecutive hours. Bad planning […]

    2014-05-04 23:58
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    Mechropolis: Grab & throw

    Another week has passed and a lot of work have been done. This week I’ve been working on correctly throwing the player (and to some extent, the robots). “Throwing” the player involves applying a high amount of force in a certain direction once when the player touches a thrower-fusion robot. This was easier said than […]

    2014-04-27 22:45
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    Unity tweaks, workarounds and tricks

    Week 2 of the Big Game Project is done and with it I’ve encountered more than enough of various quirky/unexpected behavior from Unity and community plugins. What I’ve learned from my endeavors I’ve decided to share. It mostly encompasses things which may not behave as one would imagine at first. I’m surprised that I didn’t […]

    2014-04-18 17:17
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    Big Game Project

    The Big Game Project has been kicked off and we are now in full development of our next game. The Big Game Project is the final course of the 2nd year here at Uppsala University GAME department. It entails the development and showcasing of a larger scale game project which is to be displayed and […]

    2014-04-10 14:49
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