Master Kenth

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Game Programming II on Uppsala University (taken spring 2014).

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  • DirectX Leak Debugging

    Yo my peps, I have put together a small tutorial on how to use the ID3D11Debug interface to debug memory leaks caused by not properly releasing DirectX objects. So I recently discovered some warning messages in my C++ DirectX application that are printed to the debug output (not the console) when exiting the program.

    2014-03-07 14:22
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