bookmark Tag 5sd038
Game Programming II on Uppsala University (taken spring 2014).
DirectX Leak Debugging
Yo my peps, I have put together a small tutorial on how to use the ID3D11Debug interface to debug memory leaks caused by not properly releasing DirectX objects. So I recently discovered some warning messages in my C++ DirectX application that are printed to the debug output (not the console) when exiting the program.
- Uppsala University