Master Kenth

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  • GameDev Xmas Challenge – Day 5: Minor graphical updates

    Five days of #OneHourGameDev done, though today I was a tad bit busy and therefore I’m late on this post ­čśŤ Today I started out with creating a┬ávery┬ábasic start menu. I fiddled a bit with UMG button styling but soon realized that I had to rethink how to design the buttons. I ended up with […]

    2015-12-06 02:35
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    • Unreal Engine 4
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    • Challenge
    • Game Development
    • Gamedev
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    GameDev Xmas Challenge – Day 4: Kinda winnable!

    The game is winnable now! And this time I also have some screenshots. Today I fixed the bugs and connected the last dots to make the game winnable! You can now win by taking over sections accordingly, and a placeholder message displays when a player has won. The core gameplay is now sort of complete; […]

    2015-12-04 18:20
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    • Unreal Engine 4
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    • Blueprints
    • Challenge
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    • Gamedev
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    GameDev Xmas Challenge – Day 3: “Almost winnable”

    Hour 3 has unfolded and some more progress has been made. Again, mostly code stuff and not so much visuals however the core game is almost winnable! There is now full logic for winning a section, which means that in addition to just rows from yesterday’s progress you can now also win by columns and […]

    2015-12-03 20:34
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    • Unreal Engine 4
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    • Video

    UE4 shuffle array by RandomStream (C++)

    I was doing a blueprint room script that would randomly spawn objects in the room. One thing led to another and I needed a way to shuffle an array of spawn points for room objects randomly (preferably in blueprints), but with a specified random seed, so that I could easily find a random order that […]

    2015-08-28 19:09 (mode_edit 2015-09-10 16:20)
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    • Unreal Engine 4
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    • Blueprints
    • C++
    • Programming