Master Kenth

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  • UE4 March Jam – Post Mortem

    A bit more than a week ago I participated in the Unreal Engine 4 monthly game jam (March 2016). I decided to go solo to better manage my time and get some game design practice as well as some more experience with the engine. As with most game jams, all participants started out with a […]

    2016-03-22 12:41
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    • Game Design
    • Unreal Engine 4
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    • Game Development
    • Game Jam
    • Gamedev
    • Unreal Engine 4

    GameDev Xmas Challenge – Summary

    Finally done with the holiday fatigue (sort of) and ready to do the summary post of my December #OneHourGameDev project! (TL; DR: Made a digital version of ultimate tic tac toe in 24 hours. A few cool features but not publically available due to problems. It was fun. Timelapse at the bottom.) So what was […]

    2016-01-04 20:42
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    • Game Design
    • Unreal Engine 4
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    • Blueprints
    • C++
    • Challenge
    • Game Development
    • Gamedev
    • Programming
    • Video

    GameDev Xmas Challenge – Hour 20-24: Markers and audio

    Hello readers, this will be the final content/project update blog post for the #OneHourGameDev project I’ve been working on as we are now post-xmas and “done”. There will be an additional summary post later when I’ve managed to compile all time-lapses into one single (and heavily speed-up) time-lapse! Exciting stuff. So what has actually happened […]

    2015-12-25 19:55
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    • Unreal Engine 4
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    • Blueprints
    • Challenge
    • Game Development
    • Gamedev
    • Video

    GameDev Xmas Challenge – Hour 15-19: Juice

    Huge-ish update on the #OneHourGameDev project. I have been off with the blogging and updating lately but I’ve still been doing major work. Since the last update there has been structural code improvements, subtle scene transitions to avoid harsh level changes, in-game quit button, ability to enter players’ names and a new in-game background to […]

    2015-12-22 14:01
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    • Unreal Engine 4
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    • Blueprints
    • Challenge
    • Game Development
    • Gamedev
    • Video

    GameDev Xmas Challenge – Hour 14: Start menu BG

    So I fixed up the submenu transition effect and while it works as intended I’m not sure it looks too good, but it’ll suffice for now ­čÖé . The bigger detail I added was that I changed up the boring and creepy fully black background to something a bit more interesting: I’m kind of happy […]

    2015-12-17 12:51
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    • Unreal Engine 4
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    • Blueprints
    • Challenge
    • Game Development
    • Gamedev
    • Video

    GameDev Xmas Challenge – Hour 13: Start menu stuff

    Prior to this session I setup a to-do spreadsheet that is publically viewable at this link, which I’ll try to update as I go along ­čÖé . Other than that I mostly just worked on the start menu today, not much significant progress though. Still figuring out how I want to structure the code and […]

    2015-12-16 13:45
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    Categories
    • Unreal Engine 4
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    • Blueprints
    • Challenge
    • Game Development
    • Gamedev
    • Video

    GameDev Xmas Challenge – Hour 11-12: Better drawing

    Today I smashed two hours and improved on the drawing. Firstly the gray background is gone from the marker when placed and what you draw now acts as a mask for a black image (though it’s still in during the drawing phase, working on that.) and secondly you now draw a connected rounded┬áthick┬áline (like a […]

    2015-12-15 12:18
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    • Programming
    • Unreal Engine 4
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    • Blueprints
    • C++
    • Challenge
    • Game Development
    • Gamedev
    • Programming
    • Video

    GameDev Xmas Challenge – Hour 10: Draw your own marker!

    Small but important progress today as the drawing functionality from the last session now is used to create the players’ own markers instead of those boring X’s and O’s. Since the drawing directly draws to a Texture2D object it’s trivial to expose it and use for another arbitrary component such as a PaperSpriteComponent. It seems […]

    2015-12-14 01:39
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    • Programming
    • Unreal Engine 4
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    • Blueprints
    • C++
    • Challenge
    • Game Development
    • Gamedev
    • Programming

    GameDev Xmas Challenge – Hour 9: Drawing now works!

    Only one hour this time around so still a bit behind but it’ll catch up eventually. This hour however has been super-productive as drawing directly to the texture with touch input now works! Still a few knickknacks to hammer out and the drawing isn’t exactly pretty, but it’s getting there. The logic to figure out […]

    2015-12-12 16:09 (mode_edit 2015-12-12 16:11)
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    Categories
    • Programming
    • Unreal Engine 4
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    • Blueprints
    • C++
    • Challenge
    • Game Development
    • Gamedev
    • Programming