Master Kenth

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  • GameDev Xmas Challenge – Summary

    Finally done with the holiday fatigue (sort of) and ready to do the summary post of my December #OneHourGameDev project! (TL; DR: Made a digital version of ultimate tic tac toe in 24 hours. A few cool features but not publically available due to problems. It was fun. Timelapse at the bottom.) So what was […]

    2016-01-04 20:42
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    • Game Design
    • Unreal Engine 4
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    • Blueprints
    • C++
    • Challenge
    • Game Development
    • Gamedev
    • Programming
    • Video

    GameDev Xmas Challenge – Hour 20-24: Markers and audio

    Hello readers, this will be the final content/project update blog post for the #OneHourGameDev project I’ve been working on as we are now post-xmas and “done”. There will be an additional summary post later when I’ve managed to compile all time-lapses into one single (and heavily speed-up) time-lapse! Exciting stuff. So what has actually happened […]

    2015-12-25 19:55
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    • Unreal Engine 4
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    • Blueprints
    • Challenge
    • Game Development
    • Gamedev
    • Video

    GameDev Xmas Challenge – Hour 15-19: Juice

    Huge-ish update on the #OneHourGameDev project. I have been off with the blogging and updating lately but I’ve still been doing major work. Since the last update there has been structural code improvements, subtle scene transitions to avoid harsh level changes, in-game quit button, ability to enter players’ names and a new in-game background to […]

    2015-12-22 14:01
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    • Unreal Engine 4
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    • Blueprints
    • Challenge
    • Game Development
    • Gamedev
    • Video

    GameDev Xmas Challenge – Hour 14: Start menu BG

    So I fixed up the submenu transition effect and while it works as intended I’m not sure it looks too good, but it’ll suffice for now ­čÖé . The bigger detail I added was that I changed up the boring and creepy fully black background to something a bit more interesting: I’m kind of happy […]

    2015-12-17 12:51
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    • Unreal Engine 4
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    • Blueprints
    • Challenge
    • Game Development
    • Gamedev
    • Video

    GameDev Xmas Challenge – Hour 13: Start menu stuff

    Prior to this session I setup a to-do spreadsheet that is publically viewable at this link, which I’ll try to update as I go along ­čÖé . Other than that I mostly just worked on the start menu today, not much significant progress though. Still figuring out how I want to structure the code and […]

    2015-12-16 13:45
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    • Unreal Engine 4
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    • Blueprints
    • Challenge
    • Game Development
    • Gamedev
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    GameDev Xmas Challenge – Hour 11-12: Better drawing

    Today I smashed two hours and improved on the drawing. Firstly the gray background is gone from the marker when placed and what you draw now acts as a mask for a black image (though it’s still in during the drawing phase, working on that.) and secondly you now draw a connected rounded┬áthick┬áline (like a […]

    2015-12-15 12:18
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    Categories
    • Programming
    • Unreal Engine 4
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    • Blueprints
    • C++
    • Challenge
    • Game Development
    • Gamedev
    • Programming
    • Video

    GameDev Xmas Challenge – Day 3: “Almost winnable”

    Hour 3 has unfolded and some more progress has been made. Again, mostly code stuff and not so much visuals however the core game is almost winnable! There is now full logic for winning a section, which means that in addition to just rows from yesterday’s progress you can now also win by columns and […]

    2015-12-03 20:34
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    • Unreal Engine 4
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    • Blueprints
    • Challenge
    • Game Development
    • Gamedev
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    • Video

    Project Nordic Prime – Targeting System update

    Hi again! Just posting a short update on the targeting system for Project Nordic Prime. I’ve added some much needed new functionality and improved its codebase. The biggest issue right now however is the fact that movement around a targeted object does not follow the targeted circumference; still working on that. But I got basic […]

    2015-05-19 14:04 (mode_edit 2015-06-03 14:09)
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    • Project Nordic Prime
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    • Game Development
    • Video

    Project Nordic Prime – introduction and first Targeting System iteration

    I’m beginning a new side-project codenamed Project Nordic Prime. The idea is essentially to borrow major mechanics and game systems from the Metroid Prime series and put into a fresh title. I do not expect this project to take off but rather want it as a personal learning experience. It will be used to familiarize […]

    2015-05-14 13:29 (mode_edit 2015-06-03 14:02)
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    • Project Nordic Prime
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    • Game Development
    • Video